Skip to content
Games & warm-ups

10 Outdoor Recess Games Kids Can Run Themselves

12 min readUpdated By David, Co-owner
Cartoon: field day on the school lawn with a sack race and a tug of war
Quick answer

What are some fun games to play at recess outside?

These 10 outdoor recess games work for 2 to 30 kids and need little gear, mostly chalk, balls, beanbags and one long rope. That is 4 tag and chase games, 3 blacktop games and 3 rope, team or cooperative games. None eliminates a player for good: tagged kids swap roles, rejoin quickly or rotate through a short waiting line. Teach each game once in class, then let kids run it.

  • 10 games: 4 tag and chase, 3 blacktop, 3 rope, team or cooperative.
  • Group sizes range from 2 kids for Tetherball to 30 for Tail Tag.
  • Most gear fits in one bin: cones, chalk, pinnies, beanbags, balls and a long rope.
1 more point
  • Ages 6–17 should get 60 minutes or more of moderate-to-vigorous activity daily, per HHS.

Recess supervisors and classroom teachers in Grades K–5 need games that start fast and run without a referee. Each game comes with grades, group size, gear and full rules, followed by a fix list for common arguments and a supervision check to run before kids head out.

On this page
  1. Quick answer
  2. Which recess game fits your surface and group size?
  3. Which tag and chase games run without a referee?
  4. Which chalk and ball games work on blacktop?
  5. Which rope, team and cooperative games suit bigger groups?
  6. How do you cut down on recess arguments?
  7. What supervision and safety checks does the playground need?
  8. Frequently asked questions

Which recess game fits your surface and group size?

Match the game to your surface and group size first: chalk games need blacktop, while tag, circle, rope and team games fit grass or blacktop. This table lists grades, group sizes and gear for all 10 games.

GameGradesSuggested kidsSurfaceGear
Shadow Tag1–58–25Blacktop or grass, sunny dayNone
Tail Tag1–58–30Grass or blacktopOne pinny per kid
What Time Is It, Mr. Fox?K–36–25Grass or blacktopNone
Duck, Duck, GooseK–28–20GrassNone
Four Square2–54 plus lineBlacktopChalk, playground ball
HopscotchK–32–4 per courtBlacktopChalk, beanbag
Tetherball3–52 plus lineBlacktopPole with ball on a rope
Long Jump RopeK–53–6 per ropeBlacktop or flat grassOne long rope
Steal the Bacon1–510–30Grass or blacktopOne beanbag
Keep It UpK–54–8 per groupGrass or blacktopOne beach ball

Recess helps kids reach the daily goal of 60 minutes or more of moderate-to-vigorous activity for ages 6–17 in the Physical Activity Guidelines for Americans. For lessons during class time instead of recess, see outdoor PE games when the gym is closed.

Cartoon: kids sprinting, long jumping and throwing a frisbee outdoors

Which tag and chase games run without a referee?

Shadow Tag, Tail Tag, What Time Is It, Mr. Fox? and Duck, Duck, Goose run without a referee because a tagged kid swaps roles or rejoins right away. Mark the boundary with cones, a few strides away from fences, walls and equipment.

Shadow Tag

Grades 1–5 · 8–25 kids · no gear · sunny day

One kid is It and chases the others inside the cones. Stepping on a player's shadow is a tag, and that kid becomes It; the new It may not tag whoever just tagged them. A kid who steps outside the cones counts as tagged and becomes It. Nobody keeps score, and a signal from the supervisor ends the round.

Tail Tag

Grades 1–5 · 8–30 kids · one pinny per kid

Each kid tucks a pinny into the back of the waistband as a tail, then tries to pull other tails without guarding their own with hands. The puller drops the pinny right away. The kid who lost it picks it up, jogs around the nearest cone, tucks it back in and plays on. There is no score, and a whistle ends the round.

What Time Is It, Mr. Fox?

Grades K–3 · 6–25 kids · no gear

The fox stands at one end facing away, and the others wait behind a line at the other end and ask, “What time is it, Mr. Fox?” The fox names an hour, and the group takes that many steps. On “Dinner time!” the fox turns and chases while everyone runs back to the line. The first kid tagged, or the first kid to touch the fox before the call, becomes the next fox. If everyone gets back untagged, the same fox goes again.

Duck, Duck, Goose

Grades K–2 · 8–20 kids · grass · no gear

Kids sit in a circle facing in, hands and legs tucked. It walks around the outside tapping heads, “duck, duck,” and then picks a goose. The goose chases It around the circle. If It sits in the empty spot first, the goose becomes It. If the goose tags It first, It stays It for one more round and the goose sits back in its spot. A round ends each time someone sits down, and the game ends on the supervisor's signal.

Which chalk and ball games work on blacktop?

Four Square, Hopscotch and Tetherball keep small groups busy on pavement and let kids manage their own turns.

Four Square

Grades 2–5 · 4 players plus a waiting line · chalk, playground ball

Chalk a 2 × 2 grid with squares numbered 1 to 4. The player in square 4 serves: one bounce in their own square, then an open-hand hit into another square. Receivers let the ball bounce once, then hit it on. A player who misses, hits a line, hits out of bounds or catches the ball goes to the end of the line; players in lower squares move up, and the next kid enters square 1. The goal is to work up to square 4.

Hopscotch

Grades K–3 · 2–4 kids per court · chalk, beanbag

Chalk squares numbered 1 to 8, mixing single squares and side-by-side pairs. Toss the beanbag into square 1 and hop through the course, skipping that square: one foot in singles, two feet in pairs. Turn at the end, hop back, pick up the beanbag and hop out. The turn ends if the beanbag misses its square or lands on a line, or you step on a line or touch down with a hand. The next kid plays, and you try the same number again later. The first to finish square 8 wins.

Tetherball

Grades 3–5 · 2 players plus a waiting line · pole with a ball on a rope

Players stand on opposite sides of the pole. The server hits the ball around the pole, and the other player tries to send it back the opposite way. Catching or holding the ball, touching the rope or pole, or hitting it twice in a row is a foul, and the other player gets the next serve. Winding the rope fully around the pole in your direction wins the game. The loser goes to the end of the line, and the winner plays one more game before joining it.

Which rope, team and cooperative games suit bigger groups?

Steal the Bacon suits the biggest group at 10–30 kids, while Long Jump Rope and Keep It Up split a class into small groups on flat ground, and none of the three eliminates anyone. For a bigger team game on a full field, see Capture the Flag in PE class.

Long Jump Rope

Grades K–5 · 3–6 kids per rope · one long rope

Two kids turn the rope while the others line up, run in, jump five times, run out and rejoin the end of the line. A jumper who steps on the rope, stops it or leaves early swaps with a turner, and that turner goes to the end of the line. Rounds repeat until time is called. Start younger kids with the rope swinging gently side to side before turning full circles.

Steal the Bacon

Grades 1–5 · 10–30 kids · one beanbag

Two teams line up facing each other with the beanbag on the ground between them, and each kid has a number that matches one kid on the other team. The caller shouts a number, and those two race for the beanbag. Grabbing it and returning to your line untagged scores 1 point; being tagged while holding it gives the point to the other team. If nobody grabs it, the caller picks a new number. The beanbag goes back to the middle after each try. Both runners stay on their feet: no diving or sliding for the beanbag, and a tag is a light touch on the shoulder or back. Play to 5 points or until time is called.

Keep It Up

Grades K–5 · 4–8 kids per group · one beach ball

The group stands in a loose circle and taps the ball up with open hands or forearms, counting each hit aloud. The count restarts at 0 when the ball touches the ground or one kid hits it twice in a row. The round ends when the group beats its best count or time is called. On windy days, use a foam ball.

How do you cut down on recess arguments?

Settle three things before the first round: who decides a close tag, how a dispute ends and how the waiting line works. A light touch on the shoulder or back counts as a tag, a disagreement gets a do-over or a quick rock-paper-scissors, and the line is first come, first served. Teach each game in class with one slow practice round. After that, the supervisor watches and kids settle close calls themselves. Schools call this approach structured recess: adults teach a few games and set up the zones, and kids still choose whether to join a game or play on their own. Classroom teachers new to PE can start with elementary PE for classroom teachers.

MistakeCauseFix
Kids argue over who was taggedNo shared tag ruleLight touch on shoulder or back; a dispute gets a do-over
Two kids own Tetherball or Four SquareWinner stays with no limitWinner plays one more game, then joins the end of the line
Kids quit tag gamesTagged players wait too longTagged kids swap roles or rejoin right away, as in Tail Tag
A game fizzles outToo many kids on one courtSplit into two courts using the group sizes in the table
Fights over the ballOne kid keeps the equipmentKeep gear in one bin and hand it out by game

In a 2017 position statement, SHAPE America calls traditional elimination dodgeball, where players are hit out with a ball, inappropriate for K–12 PE. To split groups fairly, see fair ways to pick teams.

What supervision and safety checks does the playground need?

Stand where you can see every game at once, and walk the surface before kids come out. Required supervisor-to-student ratios vary by state and district, so follow your school's policy.

Zone the yard so that games don't run into each other. Put tag on the grass at one end behind a cone boundary. Group Four Square, Hopscotch and Tetherball on the blacktop, with Long Jump Rope and Keep It Up on flat ground nearby. The gear bin stays by the door, and the supervisor stands between the zones and can see all of them.

Recess zones on grass and blacktopRecess zones on grass and blacktop. 1 Tag zone (grass); 2 Cone boundary; 3 Four Square; 4 Hopscotch; 5 Tetherball; 6 Long Jump Rope; 7 Keep It Up; 8 Gear bin; 9 Supervisor1234567891Tag zone (grass)2Cone boundary3Four Square4Hopscotch5Tetherball6Long Jump Rope7Keep It Up8Gear bin9Supervisor
  • Check that the surface is dry and level. Look for puddles, ice, wet leaves and debris; wet pavement is slippery for tag and Hopscotch.
  • Place cones a few strides from fences and walls, and keep tag groups away from ball games.
  • Use a beach ball or foam ball for Keep It Up and a playground ball for Four Square, and no ball is ever thrown at a kid's head. Check the Tetherball rope, ball and pole before each recess.
  • Jump ropes are for jumping, never wrapped around necks or used to pull others. Pinnies stay tucked into waistbands.
  • Extreme heat or cold can change whether kids go out, so follow your district's weather policy. For temperature and wind chill thresholds, see how cold is too cold for recess.

Recess is not a bargaining chip: a SHAPE America position statement calls withholding PE or recess as a consequence inappropriate. When the yard is closed, move indoors with brain breaks for Grades K–5.

Frequently asked questions

What are the top 10 children's games?

A solid top 10 for Grades K–5 is Shadow Tag, Tail Tag, Mr. Fox, Duck, Duck, Goose, Four Square, Hopscotch, Tetherball, Long Jump Rope, Steal the Bacon and Keep It Up. No official ranking exists, so pick classics that need little gear and never sit a kid out for long. Each one comes with grades, group size and rules above.

What are all the backyard games?

Eight of the 10 games above work in a typical backyard: Shadow Tag, Tail Tag, Mr. Fox, Duck, Duck, Goose, Long Jump Rope, Steal the Bacon and Keep It Up on grass, plus Hopscotch on a flat patio. Four Square needs a chalked hard surface big enough for a 2 × 2 grid, and Tetherball needs a pole set in the ground.

Can classroom teachers teach these games without a PE background?

Yes. Teach one game at a time during class, walk through one slow round with the rules above, then let kids run it at recess while you watch. Start with the no-gear games, such as Shadow Tag or What Time Is It, Mr. Fox?, because they need no setup.

How often should you rotate recess games?

Add one new game about every two weeks, once kids run the current ones without help, and keep the favorites in rotation. Match the choice to conditions: Shadow Tag needs sun, Keep It Up needs low wind, and Hopscotch needs a dry surface.

How do you adapt these games for mixed-ability groups?

Change one variable at a time: speed, distance or role. Switch tag games to walking, shorten the distance in Mr. Fox, give a kid the caller job in Steal the Bacon, or let the group count together in Keep It Up. For a student with an individual plan, follow that plan and check with special education staff.

How long should recess be in elementary school?

Plan for about 20 minutes or more of recess a day in Grades K–5. Many schools schedule about 20 to 30 minutes, and the minimum is set by district policy or state law. In a 20-minute recess, one or two familiar games per zone work best, because teaching a new game eats into playing time.

Find more outdoor games by grade and group size

In the app for iOS & Android, filter the 8 game collections by grade, group size, equipment and place, including outdoor field. The download is free: try the 3 free units without an account and see current plan prices in the app.

App for iPhone, iPad and Android.

Kid cheering with a ball in hand